Month: September 2016

MS-DOS Games

During summer ’94 and ’95 I worked for Silmarils and Microïds, two video game companies in the Paris area. The video game market was at the time essentially developed for the PC under MS-Dos, the publishers preparing to begin the difficult shift of 3D and the arrival of new game consoles. I was able to…

CG Visual writing

Tank scene by day The modeling of this scene was very quick, for I wanted to focus on lighting, as always . It simply consists of some poles in a field, around a roughly shaped tank. The funniest is : there’s only one light on this scene that suggests a raising sun and casts rather…

Astrolander

Astrolander, is a video game I developped, using the GameStart3D framework (a preversion of the HARFANG 3D framework). Most of the work was done during the years 2011-2012, inspired by the feedbacks & energy of the amazing TigSource community. The gameplay is all about controlling a ship versus inertia and gravity, without any frustration about…