The Rocky Road

Ages ago, probably around 2016, we had this project with the Resistance team : a new Megadrive demo, set in the lore of XVIIth century Pirates ! The idea was quite cool and I started to learn Megadrive coding thanks to the amazing MD SDK by Stef! Eventually, we did some other other stuff on the SEGA console, including Masiaka.

A few years later, Gligli implemented this crazy codec he took advantage of on a couple of productions, including Road to Valhalla and the Kessler Incident. The idea behind the codec is mainly doing clustering of small perceived chunks (can be audio, or even graphics tiles…)

Around 2020, lockdown, Covid and stuff gave me plenty of time to work on the Amiga game known as Athanor 2 (by the excellent Eric Safar). We had this idea of doing a “talkie” version so I adapted Gligli codec (the decoding part) from the Megadrive to the Amiga, but in the end Athanor 2 remained mostly
silent (except for the music and some sfx).

EVOKE 2026 demoparty was a nice occasion to try this codec for real on our beloved Rocklobster, so here you are : a 1min30sec pirate song, 12KHz. This demo is based on the excellent ACE framework … my own RPage API built for Athanor 2 was waaaaay too slow for any decent demoscene prod 🙂

Below are some steps regarding the graphics part, nothing incredible. Just documenting the making, for posterity.

I hope you will enjoy this. Feel free to visit the Pouet’s page of this demo and leave us a comment : https://www.pouet.net/prod.php?which=106872

Thanks again Gligli for the Amazing Codec. Also thanks to Mod:e for the helping hand on the sync/rythm issues ❤️

   - fra^resistance (2026)

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