Both Saturday and Sunday were profitable days. I managed to stick on AstroLander and work a dozen of details, such as :
- Normalize the audio tracks
- Improve the touch/click reactivity of the main GUI
- Write a few common function to create UI buttons and ultimately refactor the existing UI code
- Implement a “Pause Menu” when in-game. Works perfectly and stops the game completely (display, stopwatch, physics, particles and whatnot)
- Fix an inconsistent design in the score calculations
- Renamed a dozen of scene files and their respective classes
Not bad, for a Sunday 🙂