Trying to model an outdoor scene.

All these dark level designs I previously started made me feel a bit gloomy… Going outside for a bicycle ride, and visiting the huge city of Berlin, I felt I should imagine something less confined, so I started to doodle this open air design.

I tried to imagine some sort of lost ruin, up in the sky, that the player would reach through a long way made of traps & elevators.

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The screenshots were grabbed directly from the engine, with infinite shadow maps & SSAO, yaye πŸ™‚

First test of level design …

Once all the (old) assets where converted to the new engine, I tried to assemble that and design some rooms, with gates, elevators, and levels.

The main idea to far is to design an acceptable gameplay, and not to polish the graphics until there’s something funny to play πŸ™‚

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Trying my 3d assets into the latest engine

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Just testing, to see how much work I’ll need to get that visually working into the new engine, without too much work.

As it seems, it just work PERFECTLY πŸ™‚

‘Been playing with the realtime post process, ssao, video noise & large radius bloom are my favorites !

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