Render details (Mandarine)

  1. Despite the very low amount of polygons, it is always possible for a model to catch the play of light
  2. Darker areas sometime claims to be colored. This can be observed with traditional medias, especially on sensitive color films
  3. Depth of field will blur the unwanted details, as long as the shapes remains readable, and will enable you to composite a texture layer

One thought on “Render details (Mandarine)”

  1. Hi pal !

    It’s very interesting and kind of long awaited that you finally have an opportunity to comment your own work in such an informative way. Very fucky !! 🙂

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