{"id":668,"date":"2005-07-12T00:06:13","date_gmt":"2005-07-12T00:06:13","guid":{"rendered":"https:\/\/astrofra.com\/wordpress\/?p=10"},"modified":"2005-07-12T00:06:13","modified_gmt":"2005-07-12T00:06:13","slug":"making-of-caillou-lone-robot-in-a-forest","status":"publish","type":"post","link":"https:\/\/astrofra.com\/wordpress\/index.php\/2005\/07\/12\/making-of-caillou-lone-robot-in-a-forest\/","title":{"rendered":"Making of &#8220;Caillou&#8221;, lone robot in a forest"},"content":{"rendered":"<p>This scene was primarily designed for a realtime <strong>toon rendering<\/strong>. Thus the modeling is very simple, with few polygons and <strong>square-looking shapes<\/strong>. Later on, I decided to render it as if it was a <strong>realistic scenery<\/strong>, featuring little toys.<\/p>\n<p>First of all, I played with <strong>depth of field to suggest the small scale<\/strong>. Most of camera lenses can hardly shoot a sharp image of the whole scene, so the foreground and the background are often out of focus.<\/p>\n<p>Secondly, I used the <strong>same texture basis on each material<\/strong> of the scene, to have a coherent overall look :<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"500\" height=\"240\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"name\" value=\"FlashTut\" \/><param name=\"bgcolor\" value=\"#ffffff\" \/><param name=\"align\" value=\"middle\" \/><param name=\"src\" value=\".\/swf\/comp_basics.swf\" \/><param name=\"quality\" value=\"high\" \/><embed type=\"application\/x-shockwave-flash\" width=\"500\" height=\"240\" src=\"https:\/\/www.astrofra.com\/weblog\/swf\/comp_basics.swf\" quality=\"high\" align=\"middle\" bgcolor=\"#ffffff\" name=\"FlashTut\"><\/embed><\/object><br \/>\nFigure above shows the process :<\/p>\n<ul>\n<li>Flat shaded geometry is usually dull.  I needed something to <strong>texture the shadows<\/strong> : a hand-painted layer was camera-mapped onto the scene, with a slightly different angle than the viewpoint<\/li>\n<li>It&#8217;s very powerful because it&#8217;s more than a simple 2D layer and you can <strong>move freely around the viewpoint<\/strong> without too much distortion. But this layer is hoverwhelming if you don&#8217;t modulate it with the luminance of the initial render.<\/li>\n<li>Eventually, I just did some <strong>levels tweaking<\/strong> to get colored shadows and obtain a far more interesting result.<\/li>\n<\/ul>\n<p><img decoding=\"async\" src=\"\/weblog\/images\/Tuts\/caillou_compositing_steps.jpg\" alt=\"\" \/><\/p>\n<p>These are the techniques involved in the creation of this scene. Everything in this process is done <strong>with animation in mind<\/strong>, so that I could easily redo it on an image sequence.<\/p>\n<ol>\n<li>Textured scene + shadow map spotlight<\/li>\n<li>HDRI-based skydome<\/li>\n<li>Composite of the 2 previous passes<\/li>\n<li>Color corrections<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>This scene was primarily designed for a realtime toon rendering. Thus the modeling is very simple, with few polygons and square-looking shapes. Later on, I decided to render it as if it was a realistic scenery, featuring little toys. First of all, I played with depth of field to suggest the small scale. Most of &hellip; <a href=\"https:\/\/astrofra.com\/wordpress\/index.php\/2005\/07\/12\/making-of-caillou-lone-robot-in-a-forest\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Making of &#8220;Caillou&#8221;, lone robot in a forest<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,1],"tags":[],"class_list":["post-668","post","type-post","status-publish","format-standard","hentry","category-3d-techniques","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/668"}],"collection":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=668"}],"version-history":[{"count":0,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/668\/revisions"}],"wp:attachment":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}