{"id":36,"date":"2009-08-09T23:50:36","date_gmt":"2009-08-09T23:50:36","guid":{"rendered":"https:\/\/astrofra.com\/wordpress\/?p=36"},"modified":"2009-08-09T23:50:36","modified_gmt":"2009-08-09T23:50:36","slug":"the-flyin-island","status":"publish","type":"post","link":"https:\/\/astrofra.com\/wordpress\/index.php\/2009\/08\/09\/the-flyin-island\/","title":{"rendered":"The Flyin&#8217; Island"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/astrofra.com\/posts\/tig_contest\/flying_dutchman\/fd_10e.jpg\" alt=\"\" width=\"640\" height=\"350\" \/><\/p>\n<p>Recently, I became sort of addicted to the <strong>competitions<\/strong> organized on <a hreflang=\"en\" href=\"http:\/\/www.tigsource.com\">www.tigsource.com <\/a><br \/>\nThose are short contest (1 month), on various topics, aiming to create a game.<\/p>\n<p>Some games are made with <strong>GameMaker<\/strong>, some in <strong>Java<\/strong>, some in <strong>Flash\/AS<\/strong>, some with custom <strong>C++<\/strong> engine, etc.<\/p>\n<p>My contest entry depicts a ship&#8217;s cockpit, and more precisely, the Bridge Deck. The view is entirely in realtime 3D, including the cockpit.<\/p>\n<p>All the visual assets in the game were modeled in a more or less accurate way, technically speaking, to focus on the immersion &amp; visual appeal. <strong>Zelda Wind Waker<\/strong> was my main inspiration source.<\/p>\n<p>I wrote my game with a friend&#8217;s engine, that covers all what it takes to create indie games. The engine was written in C++, but my game is enterely scripted.<\/p>\n<p>The final delivery almost looks like a &#8220;game&#8221;, with interactivity, and stuff to do.<\/p>\n<p>Now for a short sequence of credits : I did the visuals &amp; scripting, Maf (<a hreflang=\"en\" href=\"http:\/\/maf464.free.fr\">maf464.free.fr<\/a>) gave me some Amiga mods I could use, and Mazami Tanzi (<a hreflang=\"jp\" href=\"http:\/\/www.tanzi.jp\">www.tanzi.jp<\/a>) did the (short) Japanese translation.<\/p>\n<p><strong>TO PLAY THE GAME, read below<\/strong><\/p>\n<ul>\n<li>Download &amp; unzip<\/li>\n<li>install OpenAL<\/li>\n<li>install VC Redist 2008<\/li>\n<li>Click on Start.bat<\/li>\n<\/ul>\n<p>I included all you need in the archive.<\/p>\n<p><a hreflang=\"en\" href=\"https:\/\/www.astrofra.com\/posts\/tig_contest\/flying_dutchman\/flying_dutchman_RC_2.zip\">Right click here to download the game.<\/a><\/p>\n<p>Choose your language with the left &amp; right keys, select with [CTRL] or [SPACE].<br \/>\nPress spacebar on the title screen to launch the game.<br \/>\nIn game controls : &lt;- and -&gt; to control the aim, CTRL to shoot boulders.<br \/>\nDestroy the ships on your route, bit hitting them with the boulders.<br \/>\nIf you don&#8217;t destroy any of them, they will hold you back and you will never reach the island.<br \/>\nUse the compass to find the direction of the Island.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recently, I became sort of addicted to the competitions organized on www.tigsource.com Those are short contest (1 month), on various topics, aiming to create a game. Some games are made with GameMaker, some in Java, some in Flash\/AS, some with custom C++ engine, etc. My contest entry depicts a ship&#8217;s cockpit, and more precisely, the &hellip; <a href=\"https:\/\/astrofra.com\/wordpress\/index.php\/2009\/08\/09\/the-flyin-island\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">The Flyin&#8217; Island<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":342,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,6,1],"tags":[8,9,10,11,12,13,14,15],"class_list":["post-36","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-prog","category-games","category-uncategorized","tag-3d-techniques","tag-developpement","tag-game","tag-gaming","tag-indie","tag-pirate","tag-script","tag-squirrel-language"],"_links":{"self":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/36"}],"collection":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=36"}],"version-history":[{"count":0,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/36\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=36"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=36"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/astrofra.com\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=36"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}