#ifndef _RES_GFX_H_
#define _RES_GFX_H_

extern const Image logo_rse_3d;
extern const Image medieval_girl;
extern const Image barb_pic_back_0;
extern const Image barb_pic_back_1;
extern const Image barb_pic_back_2;
extern const Image barb_pic_back_3;
extern const Image barb_pic_front;
extern const SpriteDefinition masiaka_title;
extern const SpriteDefinition ball_metal;
extern const SpriteDefinition ball_shadow;
extern const Image checkboard_0;
extern const Image checkboard_1;
extern const Image checkboard_2;
extern const Image checkboard_3;
extern const Image sky;
extern const Image sim1_font;
extern const Image flames_0;
extern const Image flames_1;
extern const Image flames_2;
extern const Image flames_3;
extern const Image masiaka_title_pic;
extern const SpriteDefinition cube_anim;
extern const SpriteDefinition cube_shadow;
extern const SpriteDefinition glenz_anim;
extern const Image exocet_ankou_darken;
extern const Image exocet_ankou_back_0;
extern const Image exocet_ankou_back_1;
extern const Image exocet_ankou_back_2;
extern const Image exocet_ankou_back_3;
extern const Image exocet_ankou_front_0;
extern const Image exocet_ankou_front_1;
extern const Image exocet_ankou_front_2;
extern const Image exocet_ankou_front_3;
extern const SpriteDefinition sword;
extern const Image shield_anim_0;
extern const Image shield_anim_1;
extern const Image shield_pal_1;
extern const Image shield_pal_2;
extern const Image shield_pal_3;
extern const Image shield_pal_4;
extern const Image transition_pattern;
extern const SpriteDefinition ball_transition;
extern const SpriteDefinition ball_square;
extern const Image square_pal_1;
extern const Image square_pal_2;
extern const Image square_pal_3;
extern const Image square_pal_4;
extern const SpriteDefinition sprite_stars;
extern const Image bg_sky;
extern const Image rse_retrowave_logo;
extern const Image conan_on_fire;
extern const Image fire_gradient;
extern const SpriteDefinition pentacle;
extern const Bitmap roto_tex;
extern const Bitmap roto_tex_water_pal;
extern const Image roto_col;
extern const TileSet rt_anim;
extern const Palette rt_pal;
extern const Palette bw_pal;
extern const Image rm_layer_sky;
extern const Image rm_layer_bird;
extern const Image rm_layer_village;
extern const SpriteDefinition rm_layer_trunk_top;
extern const SpriteDefinition rm_layer_trunk_btm;
extern const Image barb_pic_2_back;
extern const Image barb_pic_2_front;

#endif // _RES_GFX_H_
