{
	"Material": {
		"Shader": "@core/surfaces/diffuse_specular.isl",
		"MaterialValues": {
			"Value": {
				"Name": "diffuse_color",
				"Type": "vec4",
				"Value": "vec4(0.5880, 0.5880, 0.5880, 1.0000)"
			},
			"Value": {
				"Name": "specular_color",
				"Type": "vec4",
				"Value": "vec4(1.0000, 0.7429, 0.0000, 1.0000)"
			},
			"Value": {
				"Name": "glossiness",
				"Type": "float",
				"Value": "0.200000"
			}
		}
	}
}