Author: astrofra

Amiga Memories

Amiga memories a writing project on the history of computing, aiming to produce a web series. Images and sounds are 100% automatically produced, the text is described as a script, the visuals are rendered by a real-time 3D engine and the voice-over is generated by a “text-to-speech”. My wish was to escape the narcissistic “face…

Emulation Camp

Emulation Camp brings together restoration and preservation work of the 80s/90s video game heritage. Emulation Camp was originally an emulator site created by Omar Cornut (“Soul Bubbles”, “DearImGui”, “Wonder Boy: The Dragon’s Trap”…), maintained by a team of enthusiasts. After the site fell into disuse, I was able to take over the domain name to…

Photo by Florian Belmonte

Global Game Jam

Making a game in 48h? That’s possible… with a little preparation, practice and a minimum of hours of sleep. Jurasnake Park (Global Game Jam 2012) Subject: Ouroboros Action game created during GGJ2012 at Isart Digital Paris. Two players, the first one controls the jeep, the second one aims the water cannon. The goal is to…

TigSource Prototypes

The TigSource internet forum, created and driven by Derek Yu (the co-creator of Aquaria and Spelunky), is a place of abundanct creation of independent games, predating the boost of the “indie” market as it exists today on Marketplaces such as the Apple Store, Google Play or Valve Steam. Thanks to the incentive of Derek Yu,…

Demoscene activity

Demoscene activity since 1999. Caillou Ranked 7 in the PC Demo competition during the LTP 2000 demoparty, Paris, France Released at the LTP 2000, using the brand new engine developped by Tu0. After a year of work, the group had planned to release its borntro using the toon rendering technique. As the project went too…

MS-DOS Games

During summer ’94 and ’95 I worked for Silmarils and Microïds, two video game companies in the Paris area. The video game market was at the time essentially developed for the PC under MS-Dos, the publishers preparing to begin the difficult shift of 3D and the arrival of new game consoles. I was able to…

CG Visual writing

Tank scene by day The modeling of this scene was very quick, for I wanted to focus on lighting, as always . It simply consists of some poles in a field, around a roughly shaped tank. The funniest is : there’s only one light on this scene that suggests a raising sun and casts rather…

Astrolander

Astrolander, is a video game I developped, using the GameStart3D framework (a preversion of the HARFANG 3D framework). Most of the work was done during the years 2011-2012, inspired by the feedbacks & energy of the amazing TigSource community. The gameplay is all about controlling a ship versus inertia and gravity, without any frustration about…

Retro Coding

Program thirty-something hardware with modern tools. That’s the goal I set for myself in this retro programming project. Program thirty-year-old machines, mixing modern techniques with older tools. &Nbsp; Commodore Amiga and its Graphics.library The starting point for this project was exploring the multimedia possibilities of the graphics.library from Dale Luck . The graphics.library is an…