Mediécross (final release)

The Contest

This game was made for a one month contest held by the website TigSource.com. The topic of this contest was to create a game inspired by a so-called “fake game cartridge” of the Japanese Famicase collection.

Our game takes place in a world made of clay, similar to what is shown on the cartridge below :

The graphic style is all in 3D, trying to mimic the clay atmosphere, the lighting, and the color scheme of the original cartridge, as much as possible.

The Game

The game design itself is loosely based on the original arcade game ‘Metrocross’ by Namco. The player must run in a corridor, avoid the obstacles (barrels, slowering tiles…), jump on the bumpers, get some items for extra-time, reach the end of the corridor.

Screenshots

Video Capture (720p)

http://www.youtube.com/watch?v=2JVoU3r3p9E

Win32 Binary of the game

Download the Win32 Binary here.

Staff

3D art        : Francois Gutherz
Animation     : Ryan Hagen
Engine & code : Emmanuel Julien

Trying to model an outdoor scene.

All these dark level designs I previously started made me feel a bit gloomy… Going outside for a bicycle ride, and visiting the huge city of Berlin, I felt I should imagine something less confined, so I started to doodle this open air design.

I tried to imagine some sort of lost ruin, up in the sky, that the player would reach through a long way made of traps & elevators.

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The screenshots were grabbed directly from the engine, with infinite shadow maps & SSAO, yaye 🙂

First test of level design …

Once all the (old) assets where converted to the new engine, I tried to assemble that and design some rooms, with gates, elevators, and levels.

The main idea to far is to design an acceptable gameplay, and not to polish the graphics until there’s something funny to play 🙂

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