Astlan, sunday late update.

Both Saturday and Sunday were profitable days. I managed to stick on AstroLander and work a dozen of details, such as :

  • Normalize the audio tracks
  • Improve the touch/click reactivity of the main GUI
  • Write a few common function to create UI buttons and ultimately refactor the existing UI code
  • Implement a “Pause Menu” when in-game. Works perfectly and stops the game completely (display, stopwatch, physics, particles and whatnot)
  • Fix an inconsistent design in the score calculations
  • Renamed a dozen of scene files and their respective classes

Not bad, for a Sunday 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *