Cosmic Lander, a new minigame project

I recently  started to work on a new indie game on my spare time.

The initial goal was to develop a series of really small games within very short development cycles, in order to address a largest spectrum possible with my favorite game engine to date: GameStart

It turns out that it rapidly evolved into something a bit more ambitious, even I’ve been able to prioritize the tasks, and especially to work on a gameplay before starting the real artworks.

From a basic “Lunar Lander” it ought to be, it moved to a gameplay with a series of closed levels (caves ?) in which the player must seek for a list of items, while struggling against the gravity.

The graphics are basic so far, as mentioned above, mainly because I want to focus on what I’m not confident with : the level design. The visual aspect of the caves might eventually get painted or textured, but the real challenge here is to create funny & challenging levels.

So far, the game features 4 levels, no score, the basic win/die gameloop, a minimap and a few bonus & traps. The physics engine plays an important part in the gameplay.

I’m currently wondering to what extent it could be relevant to create a level editor inside the game, in order to have people create their own levels… Want to share your opinion? 🙂