I finally put the [Finished] stamp on this thing I had started for the “Bootlet Demake” TIGSource contest, on tigsource.com
It’s all but finished, anyway, I mainly wanted to emulate the very original rendering of a Vectrex, and make a small and playable game. I think I more or less succeeded, so let’s settle on something else.
Credits :
Code / Graphics : Astrofra
Music : Rez (Chiptune.com)
Engine : nEngine (pre-GameStart3D)
To download that thing, click on the link below :
VipeUt-install.zip
Tech Notes:
It should run on a PC, WinXP or Vista, with a rather recent 3D card. Vista users : make sure the UAC is disabled, the engine won’t like it.
During the install, u’ll be prompted to deploy OpenAL. Please install it, unless you already have it, otherwise, the game won’t probably start.
The installer creates two shortcuts on the desktop, one using the full featured renderer (OpenGL 2.0), the other one using a more consusual rendering method, not as pretty but fairly ok.
Controls : use the arrow keys. Up = accelerate, Left & Right to strafe, Down = brake. The paddle is not handled.
The ship have a certain amount of energy, that decreases when colliding against enemies. Then it blows up.
Catch some bonus, that will drive the ship for you (autopilot), or increase your energy (power up). Just drive till the end, for 6 laps, and you’re done
Press ESC to quit the game.
ENJOY!