Thanks to the precious info given by Lernie Ang I was finally able to convert the eyeballs. Now, I there’s just the eyelids left and the character will be completely translated from Maya to LW.
Sneak Peak Here
Thanks to the precious info given by Lernie Ang I was finally able to convert the eyeballs. Now, I there’s just the eyelids left and the character will be completely translated from Maya to LW.
Sneak Peak Here
Are the bones and skinning also converted to Lightwave ?
no way 🙂
Maya2LW exports raw per-vertex per-frame deformations.
The advantage is : you don’t have to concern about LW compatibility with Maya (softbodies, bones, skinning)
The drawback is : you can’t modifiy the animation in LW