All these dark level designs I previously started made me feel a bit gloomy… Going outside for a bicycle ride, and visiting the huge city of Berlin, I felt I should imagine something less confined, so I started to doodle this open air design.

I tried to imagine some sort of lost ruin, up in the sky, that the player would reach through a long way made of traps & elevators.

outdoor_00 outdoor_01

The screenshots were grabbed directly from the engine, with infinite shadow maps & SSAO, yaye :)