astrofra's daily experimentations.
First test of level design …

Once all the (old) assets where converted to the new engine, I tried to assemble that and design some rooms, with gates, elevators, and levels.
The main idea to far is to design an acceptable gameplay, and not to polish the graphics until there’s something funny to play
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Very nice. Did remind me of http://theabyssgazes.blogspot.com/2010/03/teal-and-orange-hollywood-please-stop.html though