acacf22 - astrofra, 4 hours ago : PreProcessing of the dynamic strings.
3bcc271 - astrofra, 4 hours ago : Working version of the Squid puzzle.
d0f34dc - astrofra, 4 hours ago : Fixed the file dispatch script.
9d2bf3b - astrofra, 2 days ago : Draft Squid puzzle.
e9d12e8 - astrofra, 2 days ago : Split the squids sprites in 2 sheets. Updated French locale file with labeled dynamic strings (%s).
5a3dfe0 - astrofra, 6 days ago : Draft Squid puzzle.
57a16c3 - astrofra, 6 days ago : Draft Squid puzzle.
ce52782 - astrofra, 6 days ago : Draft Squid puzzle.
5b7b7b1 - astrofra, 9 days ago : Draft (super draft) squid puzzle.
f6d7933 - astrofra, 9 days ago : Draft (super draft) squid puzzle.
e8b810d - astrofra, 12 days ago : Sprite footprint optimization. GFA source code update (V5.0)
4083683 - astrofra, 12 days ago : Sprite footprint optimization.
ef5003c - astrofra, 12 days ago : Debug SCOPTIONS tweak.
19e8be7 - astrofra, 12 days ago : Intro/Outro music added.
0cb2434 - astrofra, 12 days ago : File cleanup.
6079ee9 - astrofra, 12 days ago : Intro/Outro music added. Sprite footprint optimization. Various bitmaps size optimization.
b6a82d1 - astrofra, 12 days ago : Intro/Outro music added. Sprite footprint optimization.
d87f94d - astrofra, 12 days ago : File compressor can be configured globally.
858da6b - astrofra, 13 days ago : Resource packing update.
0ac253e - astrofra, 2 weeks ago : [R-Page] Turned a struct into a typedef in the sound routines. [R-Page] Implemented a routine that displays the amount of free memory. World update based on the ATARI dataset (V5) New screen (vue 18) Implemented the SafarScript "Play Sample" function.
4372424 - astrofra, 3 weeks ago : Game update (v5.0). Added a basic routine to load & play audio samples when asked by the SafarScript.
b8051ee - astrofra, 3 weeks ago : Resources update (v5.0).
566bb53 - astrofra, 3 weeks ago : Scenario data update (v5.0).
8d5ad69 - astrofra, 3 weeks ago : Implemented a parser to fetch the sample list from the game. Removed a couple of patches as the ATARI dataset it now complete.
769061f - astrofra, 3 weeks ago : Draft room/zones editor.
1ece32a - astrofra, 3 weeks ago : Resource folder reorganization.
81f6073 - astrofra, 4 weeks ago : Optimization of the C-generated code size (using macros instead of defines, using #ifdef, factoring error messages...) New assets (squids puzzle)
9afb531 - astrofra, 4 weeks ago : Code refactoring. Created a new specific file with config variables.
848b818 - astrofra, 4 weeks ago : Shortened the target file path of the source code.
1ed6d66 - astrofra, 4 weeks ago : Internal production notes.
422310a - astrofra, 4 weeks ago : Data credits file (unused).
c0d225d - astrofra, 4 weeks ago : Scenario data update (v4.6). Size optimization. Automatic generation of a set of scenario debug information.
a6f7f48 - astrofra, 4 weeks ago : Draft room/zones editor.
8dd3075 - astrofra, 4 weeks ago : Draft room/zones editor.
d29ef1a - astrofra, 4 weeks ago : Draft room/zones editor.
fdccd51 - astrofra, 4 weeks ago : Draft room/zones editor.
9d3fff6 - astrofra, 8 weeks ago : Amiga makefile update to compile the code with short/near addresses.
1daba35 - astrofra, 8 weeks ago : Added a macro to enable/disable the game's visual debug GUIs. [R-Page] removed a warning when using the AvailMem() syscall in a macro [R-Page] removed a series of warning in the add36k helper.
a63560f - astrofra, 8 weeks ago : Changed some of the path names (amiga -> aos).
49c0d03 - astrofra, 8 weeks ago : Changed some of the path names (amiga -> aos).
3ce89a5 - astrofra, 9 weeks ago : Improved the flag debug display. Added a Game rule so that the same object (same enum) cannot be added twice to the inventory, in order to avoid duplicates.
dfeba77 - astrofra, 10 weeks ago : Improved the memory alert message when meeting CHIP RAM alloc. issues.
f44d28e - astrofra, 10 weeks ago : V4.6 SafarScript Python Transpiler update.
d605b49 - astrofra, 10 weeks ago : V4.6 Resources update.
7015858 - astrofra, 10 weeks ago : V4.6 update :  * bitmaps  * SafarScript  * Click zones  * Dialogs : FR/EN [R-Page] Added a function to reclaim some bits of CHIP RAM. [R-Page] Added a function to get the available RAM (CHIP, SLOW, FAST, any...).
d48a77a - astrofra, 2 months ago : Color ordering of the Resource Converter can now be controled through the .res file.
d418636 - astrofra, 2 months ago : Code cleanup.
44572e7 - astrofra, 2 months ago : Updated the data dispatch Json file.
3e8101f - astrofra, 2 months ago : [R-Page] Simpler but more stable color fade in/fade out. [R-Page] Temporary blitter-based scrolling function. [R-Page] Added several graphics function that can work on the bitplan level. Endscreen with proper credits & scroller.
deaa757 - astrofra, 3 months ago : Fixed #31.
e91150c - astrofra, 3 months ago : Fixed #21. Replaced the reset button on the Altos puzzle.
5621976 - astrofra, 3 months ago : Fixed #21. Fixed #12. English dummy texts. Final image update.
fba34bf - astrofra, 3 months ago : Fixed #23.
a708367 - astrofra, 3 months ago : Street merchant portrait update. Update of the end screen (single image instead of a scrolling). Improved the fadein/fadeout color routines.
1804cd2 - astrofra, 3 months ago : Code cleanup.
c0f744b - astrofra, 3 months ago : New street merchant portrait.
e4067f3 - astrofra, 3 months ago : UX improvment : screen shake FX replaces the system flash alert. [R-Page] Added a function to control the screen hardware scrolling.
51f2998 - astrofra, 3 months ago : Added a parameter in the main args to set the current language (/EN, /FR)
557ee84 - astrofra, 3 months ago : temporary english locale pack.
16bab17 - astrofra, 3 months ago : Improved the localization process.
db0f922 - astrofra, 3 months ago : Added room links to the savegame routine.
a7b56ad - astrofra, 3 months ago : Comment cleanup.
8e4b6c2 - astrofra, 3 months ago : Added some padding when allocating memory for doynaxdepack.
ef556a6 - astrofra, 3 months ago : Fixed the "The text font is too large and write over the gfx" issue, when loading the game in HDD mode.
8d5e11d - astrofra, 3 months ago : Swapped the order of game/vue uninit.
cda09f4 - astrofra, 3 months ago : [R-Page] Added a memory padding macro for Doynaxdepack.
d52952c - astrofra, 3 months ago : [R-Page] Replaced malloc() calls to calloc() calls. Fixed a nasty memory issue when loading the sprite sheet of a world/chapter.
3a18272 - astrofra, 3 months ago : [R-Page] Replaced malloc() calls to calloc() calls.
91e412b - astrofra, 3 months ago : Fixed a potential issue when saving a boolean flag in the game save file.
b8a6237 - astrofra, 3 months ago : Additionnal information required by the savegame routine.
44b8871 - astrofra, 3 months ago : Additionnal information required by the savegame routine.
c490279 - astrofra, 3 months ago : Additionnal information required by the savegame routine.
902fcbe - astrofra, 3 months ago : Draft load/save.
8bd8079 - astrofra, 3 months ago : Draft savegame routine generator.
958daa3 - astrofra, 3 months ago : Draft savegame routine.
d32d878 - astrofra, 3 months ago : Added new file access functions to R-Page.
e871985 - astrofra, 3 months ago : Fixed a bug that showed up the wrong mouse cursor when clicking on save/load.
85b1dc0 - astrofra, 3 months ago : Assets update.
a428389 - astrofra, 3 months ago : Assets update.
f35c771 - astrofra, 3 months ago : Draft beetle race game. Draft fishing game. Moved the game objects enum from the C file to the header file. New R-Page function to enable/disable the input update.
b145cf3 - astrofra, 3 months ago : Assets update. New "beetle race" assets.
9da8cf3 - astrofra, 3 months ago : Moved the game objects enum from the C file to the header file.
8714e53 - astrofra, 3 months ago : Increased the padding of the packed block size.
6cc7a4f - astrofra, 3 months ago : PNG assets update. Beetle race PNG assets.
c99ed58 - astrofra, 4 months ago : Larger depack buffer (+3% as per doynax guidelines). Less malloc usage when loading the GUI assets. Less malloc usage when loading the intro screen. Less malloc usage when loading the game's sprites.
733f972 - astrofra, 4 months ago : Re enabled the intro screen.
6cab703 - astrofra, 4 months ago : Vue update.
227ebf1 - astrofra, 4 months ago : SFX tweak on the Altos puzzle.
a805b33 - astrofra, 4 months ago : Resource optimization of the Altos puzzle, the "pressed" state of a puzzle piece is now programmatically obtained.
834cec3 - astrofra, 4 months ago : Resource optimization of the Altos puzzle. System dialogs line feed fix.
9031a82 - astrofra, 4 months ago : Fixed an open exit in Rapa Nui.
dadb8b6 - astrofra, 4 months ago : Fixed an issue that made the description dialog of a view to remain hidden in case of text overflow.
28d9663 - astrofra, 4 months ago : Added \n to the system message.
666428e - astrofra, 4 months ago : Large color fixing. Better Amiga sprites for the Rapa Nui world.
b0b9afc - astrofra, 4 months ago : ProMotion proper color sort formula.
a5735c0 - astrofra, 4 months ago : Large color fixing. Better Amiga sprites for the Rapa Nui world.
5e05bdc - astrofra, 4 months ago : Large color fixing.
836271f - astrofra, 4 months ago : Large color fixing.
32a1f68 - astrofra, 4 months ago : Better Amiga sprites in the boat world.
041750b - astrofra, 4 months ago : Better Amiga sprites in the boat world.
8495a08 - astrofra, 4 months ago : Improved the 4 vues of the boat world.
cf6a44d - astrofra, 4 months ago : Better Amiga sprites.
6ce22fa - astrofra, 4 months ago : Fixed several sprites definitions. Better Amiga sprites. Removed an unused vue (vue 50). Added a sprite in the Altos secret room (vue 40).
ea2c40d - astrofra, 4 months ago : Fixed several sprites definitions.
d4d935d - astrofra, 4 months ago : Better Amiga sprites.
7892e07 - astrofra, 4 months ago : Removed an unused vue (vue 50). Fixed a C comment (oops).
b061c21 - astrofra, 4 months ago : Better Amiga sprites. Improved the color sorting routine to match Promotion Cosmigo's brightness sort.
49c5082 - astrofra, 4 months ago : Better Amiga sprites. Improved the color sorting routine to match Promotion Cosmigo's brightness sort.
9b4e267 - astrofra, 4 months ago : Various bugfixes.
62d5f61 - astrofra, 4 months ago : Visual & function improvement of the travel menu. Fixed a bug where none of the ingame flags were properly set. Default values for ingame flags.
eb4151c - astrofra, 4 months ago : Default values for ingame flags.
55882c6 - astrofra, 4 months ago : Fixed an issue due to the unlinked order of world & chapter enums.
62a1412 - astrofra, 4 months ago : Fixed an issue due to the unlinked order of world & chapter enums.
97975bc - astrofra, 4 months ago : Disabled some of the less useful color routines. Inverted the order of palette/display double buffer swap.
0771d15 - astrofra, 4 months ago : Removed a printf() log that caused the mouse cursor to switch back to the workbench public screen. Stored the debug SCOPTIONS configuration.
6c4f562 - astrofra, 4 months ago : Reduced the memory allocation when loading the locale text files.
8fda55a - astrofra, 4 months ago : Fixed a long standing bug in R-Page, when freeing the screen buffers. Fixed a long standing bug in R-Page when using the single buffered mode. Added a function to send the main screen to the back (Amiga only).
25ee8fa - astrofra, 4 months ago : Fixed the order of each worlds in the world enum. Enabled the master conditions routine.
58425c6 - astrofra, 4 months ago : Added a title to the travel menu.
c46330a - astrofra, 4 months ago : Improved the behavior of the mouse cursor, for every action (take, drop, look...). Fixed sprite definitions.
ff4318f - astrofra, 4 months ago : Improved the Python toolchain to process the v3.A dataset. New v3.A dataset. Fixed the sprite definitions.
0064fee - astrofra, 4 months ago : Replaced a series of hard-coded text strings by their proper locale equivalent (travel menu).
f12aa30 - astrofra, 4 months ago : Text update.
c31e520 - astrofra, 4 months ago : Large update using the latest ATARI dataset (3.A)
9e8d024 - astrofra, 4 months ago : Printf() cleanup. Compilation options.
8a0f1cb - astrofra, 4 months ago : File dispatch update.
e4d81bd - astrofra, 4 months ago : File dispatch update.
def6747 - astrofra, 4 months ago : Removed a series of debug messages in the locale routines.
fc4393a - astrofra, 4 months ago : Text translation temporary tested using an online API.
95d71d4 - astrofra, 4 months ago : Implemented a locale binary text compressor.
23ebbaa - astrofra, 4 months ago : Raw locale text files (binary format, not compressed).
ffcda77 - astrofra, 4 months ago : The native text converter now outputs a series of binary files directly into the raw resources folder.
36af25e - astrofra, 4 months ago : File renaming to reduce the makefile command line size. Locale file loader.
e2c9cf0 - astrofra, 4 months ago : New locale files (replacing internal string data).
068556f - astrofra, 4 months ago : Merge branch 'master' of ***/athanor-2-amiga
249c8c1 - astrofra, 4 months ago : Replaced rectangles by quads the game's world description of the interactive zones.
d911988 - Astrofra, 4 months ago : Merge branch 'rect-to-quad' into 'master'
60605fe - astrofra, 4 months ago : Malloc-less poly/point test.
826eb73 - astrofra, 4 months ago : Replaced rectangles by quads the game's world description of the interactive zones.
7935c80 - astrofra, 4 months ago : Sprite update.
bc827b8 - astrofra, 4 months ago : Sprites resources update.
33c2c91 - astrofra, 4 months ago : Various fix in the json sprite descriptor.
1a76a01 - astrofra, 4 months ago : Sprites & vues update.
767b415 - astrofra, 5 months ago : Fixed a bug in the "fish" game object enum. Draft "flag/timer" debug panel.
420207d - astrofra, 5 months ago : Draft save/load routines. Music symbol table.
3345b92 - astrofra, 5 months ago : Fixed the "fish" sprite definition.
60c95ec - astrofra, 5 months ago : Cnossos protracker module update.
5c2fcaa - astrofra, 5 months ago : Draft load/save routines. Cnossos theme update.
d35a79c - astrofra, 5 months ago : Improved the display of the inventory tooltip. Added a "visual debug panel".
3ee9935 - astrofra, 5 months ago : Fixed #14 Added several vsync points to limit the display's flickering.
3f08b07 - astrofra, 5 months ago : Added due credits to the Point VS Polygon function by https://github.com/JustasB Added a visual debug on the F9 key. Fixed #13
8d04209 - astrofra, 5 months ago : Removed the obsolete C-based IF project. Fixed #15 Audio resource compression settings.
786068c - astrofra, 5 months ago : Fixed #16
f761ef7 - astrofra, 5 months ago : SFX miniz compression. Fixed issue #11
a4af2cc - astrofra, 5 months ago : Fixed the object combination struct array.
4740eba - astrofra, 5 months ago : More accurate color/brightness sort.
c7fc8ca - astrofra, 5 months ago : ADF Release update.
7950ba4 - astrofra, 5 months ago : Implemented the object combination (untested).
e301539 - astrofra, 5 months ago : The player can now grab objects from the inventory without the "take/drop" action to be enabled first.
50e7fef - astrofra, 5 months ago : Assets source update.
c92b0fc - astrofra, 5 months ago : Large assets update using a more accurate color/brightness sort.
b913221 - astrofra, 5 months ago : Improved issue #3 Improved the title animation. Improved the sprite cache (doesn't reload the same sprite sheet if already loaded). Fixed a glitch when drawing Lilla.
410b580 - astrofra, 5 months ago : Fixed the "previous_vue" variable. Changed the logic of the dialog display routine : it now displays the text of the NEXT room the player will visit.
cb06aae - astrofra, 5 months ago : Fixed #7
5e4b82b - astrofra, 5 months ago : Added a frequency control to the audio sample toolchain.
e14f255 - astrofra, 5 months ago : Resource update: upsampled the original audio fx.
9d00ac5 - astrofra, 5 months ago : Draft sound effects (on Altos' puzzle). Fixed #7 Fixed #6
dbdd553 - astrofra, 6 months ago : Added an audio sample compressor to the resource toolchain. First audio samples added to the game.
49deed9 - astrofra, 6 months ago : More debug information available on the click zones. Large update of the game texts, further to a bugfix in the native text parser. Increased the memory reserved to the ingame allocations by 50%.
b0fa50c - astrofra, 6 months ago : Fixed an index issue in the native text parser.
550ecd3 - astrofra, 6 months ago : Update of the new inventory hardware sprites.
aeb2d68 - astrofra, 6 months ago : New inventory hardware sprites.
ac821a5 - astrofra, 6 months ago : Profiles the loading time for each vue. Take advantage of the shared unpacking buffer during the special game phases.
d8fa54c - astrofra, 6 months ago : Resource compression settings.
287ddf7 - astrofra, 6 months ago : Resource compression settings.
c3beeb9 - astrofra, 6 months ago : New sprites. Added a missing vue (#14). New inventory sprites. Moved the safarScript "init" condition outside of the vue execution code flow.
8a28fbe - astrofra, 6 months ago : Added the portrait's sprites to the resource toolchain.
d689cfe - astrofra, 6 months ago : New sprites. New sprite definitions. Added a missing vue (#14). Cnossos theme update.
d4ff209 - astrofra, 6 months ago : New R-Page function to get how many free mem there is in the system. New GUI debug panel to diagnose the memory occupation. New VUE memory allocation policy to allow.
57e6a54 - astrofra, 6 months ago : Reduced the lines of code within the world.c SafarScript transpiled file. Disk changing request (carried by the operating system, so far) now switch back to the main game screen when the proper disk is inserted.
5bf5559 - astrofra, 6 months ago : New Cnossos music. Fixed a glitch when clearing a long display dialog.
f9dfe3a - astrofra, 6 months ago : Fixed a bug when picking/dropping objects in the inventory caused by a missing X/Y offset.
805995a - astrofra, 6 months ago : Fixed a bug in the keyboard IO routines. Downsized the vue cache in order to let enough headroom for the Altos puzzle game.
907937d - astrofra, 6 months ago : Protracker replay routine update using PTReplayV7 by Scarab (https://www.pouet.net/prod.php?which=82170). New protracker replay feature : fade in/fade out.
ac41518 - astrofra, 6 months ago : Optimized the memory allocation during the Altos puzzle game.
2f08852 - astrofra, 6 months ago : Resource & dispatch update.
e58082d - astrofra, 6 months ago : Resource toolchain : * Fixed a cmd line handler. * Draft protracker advanced compiler.
0ff7791 - astrofra, 6 months ago : Assets update (vue, music). Fixed a series of type-related warnings.
32dff33 - astrofra, 6 months ago : Display NPC portraits with a graphic border. Fixed the display of the inventory objects.
c8c1f58 - astrofra, 6 months ago : NPC portraits.
f203c4b - astrofra, 6 months ago : Draft Protracker compressor with sample extraction & hashing.
2dfd1fb - astrofra, 6 months ago : Working version of the Altos puzzle game.
8ee70c2 - astrofra, 6 months ago : New assets (travel menu, altos puzzle game)
a60f8f3 - astrofra, 6 months ago : Draft version of the Altos puzzle game.
6ae15a1 - astrofra, 6 months ago : Working version of the Travel menu.
d2e35cf - astrofra, 6 months ago : Draft "travel menu". Added a function pointer to handle the "special" features.
a762ff2 - astrofra, 7 months ago : Fixed the open/close exit translator/code generator.
9f0790f - astrofra, 7 months ago : Fixed the frequency of the timers (untested). Open & Close exit are now working. Compass is updated when an exit is closed or open. Compass is locked when an action is in progress. Current action is back to "nothing" when the "Use" action returns true. The sprite is now updated when the object in hand is changed.
b4d5ca3 - astrofra, 7 months ago : SafarScript update : * Master condition * Combined object (data only, no code so far) * Fixed a unit problem on the timer test.
ed4048e - astrofra, 7 months ago : Added Master Conditions block. Combined game objects list.
1c1e94d - astrofra, 7 months ago : Integration of the ATARI master data (2b version).
20b8f41 - astrofra, 7 months ago : Toolchain update to handle AGA images.
9fb38bf - astrofra, 7 months ago : Large framework update to handle AGA images (untested). Should not break anything in the existing features. Fixed a bug in the inventory (when moving an object from a slot to another).
e716e7a - astrofra, 7 months ago : Parse and build an enum of existing musics. Stub function to play music from the SafarScripts.
e1d54de - astrofra, 7 months ago : Integration of the ATARI master data (2b version).
b422066 - astrofra, 7 months ago : Data commit prior to the 2B update.
b4431e1 - astrofra, 7 months ago : Fixed several issues in the Protracker module packer.
b15dce1 - astrofra, 7 months ago : Loading & playing a LZ packed module.
daae2ea - astrofra, 7 months ago : Fixed a wrong constant setting the max size of the unpacking buffer (made the game crash).
d41b4cd - astrofra, 7 months ago : Reinstated tinfl. Added a Protracker music to the introduction sequence.
c3eb476 - astrofra, 7 months ago : Added a Protracker module packer to the resource toolchain. Automated the invokation of the "hardware sprite converter".
3d87407 - astrofra, 7 months ago : Draft introduction sequence.
8c83790 - astrofra, 7 months ago : New optimized assets. Draft introduction sequence.
6e5c818 - astrofra, 7 months ago : New PNG files for the introduction sequence.
1b89959 - astrofra, 7 months ago : Amiga assets update.
1bf6d50 - astrofra, 7 months ago : Amiga PNG update.
0af97af - astrofra, 7 months ago : Fixed an issue in the input routines that blocked the update loop when no input device is updated. Improved the palette API of R-Page. Fixed the palette of the loading message.
6f5ded6 - astrofra, 7 months ago : Assets update.
05c8dbf - astrofra, 8 months ago : Scenario toolchain improved to comply with the latest files of the Atari version #19.
be44f91 - astrofra, 8 months ago : Resource update.
47ecd6e - astrofra, 8 months ago : Improved the inventory GUI.
d45e91f - astrofra, 8 months ago : Merge branch 'master' of ***/athanor-2-amiga
608ffca - astrofra, 8 months ago : Fixed a glitch when drawing some text driven by the SafarScript. Updated a few vues.
329e89e - Astrofra, 8 months ago : Batch cmd line to export the complete commit history in a text file.
4692599 - astrofra, 8 months ago : Fixed a glitch when drawing some text driven by the SafarScript.
296955c - astrofra, 8 months ago : Bad fix to prevent screen tearing when doing the logical<->physical buffer swap.
bd41378 - astrofra, 8 months ago : Objects can be taken from the main view and dropped into the inventory. Draft (half arsed) sprite coded added to the framework to handle the Amiga's hardware sprites. Partial rework & improvement of the GUI logic. Pimped the inventory hardware sprites. Updated the game data using the latest ATARI data pack.
e7d3e8c - astrofra, 9 months ago : Resources of Atari version #19.
c8579f9 - astrofra, 9 months ago : Added a basic sprite handler routine to R-Page. Set proper hotspot to the action's mouse cursors. Draft drag & drop of objects.
f7f6b90 - astrofra, 9 months ago : Safe guard to avoir the inventory GUI routine to draw game objects that don't have an icon. Fixed the "game object names" array size.
f288d15 - astrofra, 9 months ago : Various changes to handle the most recente SafarScript files. Downscaled the amount of zones per room (8 instead of 32). Various bug fixes.
5f81562 - astrofra, 9 months ago : Fixed a small double buffer issue when displaying texts, using a brute force method.
b638f7a - astrofra, 9 months ago : Large file reorg. Disabled the TINFL depacker. Reduced the amount of zones per room to 8 instead of 32. Recompressed everything either in Shrinkler or Doynaxdepack. Tweaked the binary optimization to reduce the size of the main executable.
b0ae099 - astrofra, 9 months ago : Implemented the system dialogs (untested!).
9035157 - astrofra, 9 months ago : Data update using the latest ATARI scenarii files.
c500975 - astrofra, 9 months ago : Sanitized the previous ZNE files (trailing /0x0's found at the EOF)
4b49e10 - astrofra, 9 months ago : Inventory sprites added to the resources folder.
fc6f773 - astrofra, 9 months ago : File renaming. Added a series of sprites (unused, yet).
d428def - astrofra, 9 months ago : Fixed an execution rule of a SafarScript condition block, now does a "return" after each valid condition.
554d1d2 - astrofra, 9 months ago : Fixed an execution rule of a SafarScript condition block.
71936f5 - astrofra, 9 months ago : Draft code to handle the dialog sequences.
b0dfa70 - astrofra, 9 months ago : Draft code to handle the dialog sequences.
8856d7f - astrofra, 9 months ago : Reinstated the doynaxdepack format. Added a minimal arg parser to make the game work in both floppy & hdd modes.
136de60 - astrofra, 9 months ago : Fixed the encoding of the dispatcher shell script.
0ac60eb - astrofra, 9 months ago : Working double buffered palette.
e8fe287 - astrofra, 9 months ago : Cosmetic changes.
440d173 - astrofra, 9 months ago : Fixed a nasty bug in the asset dispatcher C routines. Updated the dispatch shell script.
1bb011e - astrofra, 9 months ago : Dispatch script to copy the assets to each disk. More assets.
a379d93 - astrofra, 9 months ago : Added a dispatch script to copy the assets to each disk.
7dd7241 - astrofra, 9 months ago : Assets routines cleanup. Added a system-based routine to get the name of a disk inserted in the drive.
44bab7e - astrofra, 9 months ago : Added a json parser to produce the assets dispatch data. Quick hack on the png->sprite converter.
0df1ff0 - astrofra, 9 months ago : Working draft of the assets <-> device dispatcher:  * init_asset_dispatch() says if we want the game to run from floppies or HDD (or anything else)  * asset_get_location() is a low-level fucntion that maps an assets to the device path where it should be located  * asset_build_device_path() prepends the filename of the assets with the proper device path.
ffb1dce - astrofra, 9 months ago : Added a C coroutines header only file. Implemented a draft endscreen. Fixed the R-Page Vsync.
d256193 - astrofra, 10 months ago : Shortened a series of filenames to make the makefile shorter.
b0dee21 - astrofra, 10 months ago : Added the cursor change on each action. Misc framework tweaks (WIP).
ce5094c - astrofra, 10 months ago : Improved the whole GUI code.
41c4bd6 - astrofra, 10 months ago : Draft inventory panel with sprites displayed for each game object.
797b346 - astrofra, 10 months ago : Draft inventory panel with sprites displayed for each game object.
3b07dac - astrofra, 10 months ago : Extended the Python scenario toolchain to handle the inventory sprites.
2471678 - astrofra, 10 months ago : New Json description file for the inventory sprite sheet.
cab0e21 - astrofra, 10 months ago : Draft loading of the inventory bitmap. Added a keyboard test to the main too that exits when keyESC is pressed.
00bbb7c - astrofra, 10 months ago : New function to blit from a bitmap to another bitmap. New function to draw a tileset to a bitmap. Fixed a nasty bug in the keyboard input code. Various API function name refactor.
a87db5b - astrofra, 10 months ago : Draft inventory display (bitmap is loaded as a tileset, drawn in a backbuffer). New R-PAGE function to blit from bitmap to bitmap.
c936758 - astrofra, 10 months ago : Added a getter for the object names.
6dcf920 - astrofra, 10 months ago : Basic version of the inventory : * all objects are added automatically in the inventory array * object in inventory = object in hand * sprite refresh when a sprite is shown/hidden Draft dirty flag for the view display
ee375b0 - astrofra, 10 months ago : Updated the vues 1,5,6,7,11,13 and 17.
3cd729f - astrofra, 10 months ago : Updated the Amiga PNG assets.
e641278 - astrofra, 10 months ago : Improved the DOXYGEN description file. Imroved the documentation of the framework API.
023b5b5 - astrofra, 10 months ago : Renamed the main folder of the RPAGE framework. Edited the makefile accordingly. Cleanup some unused files.
841d428 - astrofra, 10 months ago : Fixed 3rd party license on Doynamite68k & Shrinkler code.
31d3749 - astrofra, 10 months ago : Fixed a header license.
a839d95 - astrofra, 10 months ago : License update (MIT).
9384597 - astrofra, 10 months ago : Improved the native text file converter (the texts split on several lines in the native files are now merged properly). Various fixes on both code & data.
44cf654 - astrofra, 10 months ago : Added the Doynamite depacker (Untested). Updated the dialog file (the texts split on several lines in the native files are now merged properly). Improved the main game/display logic (text display, click on sprites, double buffer handling).
a216f55 - astrofra, 10 months ago : Implemented the hide sprite function.
29f99f4 - astrofra, 10 months ago : Implemented the sprite drawing on each vue init/drawing.
00e1aae - astrofra, 10 months ago : Updated the scenario converter/toolchain.
9ab2356 - astrofra, 10 months ago : New resource files. Improved the bitmap resource converter. Implemented the sprite sheet (Json) parser & convert it to C game files.
2574877 - astrofra, 10 months ago : Draft sprite display of the in-game objects added to the "Vue" handling code. Bitmap PAK files can now be loaded without the palette (pass a NULL pointer as palette). Implemented the world variable, enabling the set of sprites (sprite sheet) to be loaded when needed.
952cfde - astrofra, 11 months ago : Temporary/placeholder vues (PNG resource files).
3f42b14 - astrofra, 11 months ago : Temporary/placeholder vues.
3c0e67a - astrofra, 11 months ago : Massive script upgrade (Cnossos, Indus & Boat). Improved the text display routine.
3e15555 - astrofra, 11 months ago : Fixed a crash when entering the boat caused by a wrong index indirection.
72ccf30 - astrofra, 11 months ago : Proper conversion of the SafarScript conditions.
f518b60 - astrofra, 11 months ago : Proper conversion of the SafarScript conditions.
3a01c6f - astrofra, 11 months ago : Implemented the "look" game action.
c26f77c - astrofra, 11 months ago : More debug macros, everywhere.
f83e7c9 - astrofra, 11 months ago : Fixed an issue in the PNG converter when an image had less than 32 colors. Updated the image for vue 30.
ce569b4 - astrofra, 11 months ago : Various blitting function udpate. Put the fishing mini game on hold.
5379ddf - astrofra, 11 months ago : Fake transparency on fish sprites.
1d9ec8d - astrofra, 11 months ago : Large framework API rename. Added a 8 color version of the GUI.
d89e064 - astrofra, 11 months ago : Fishing game assets.
3fd7889 - astrofra, 11 months ago : Fishing game source code cleanup.
1b77a64 - astrofra, 11 months ago : "Optimized" the fishing game main loop.
ac65dad - astrofra, 11 months ago : Super slow fishing mini game sprites routines.
fc7f3da - astrofra, 11 months ago : Draft fishing mini-game.
db80dbe - astrofra, 11 months ago : Untested fix (removed a Wait()) to make the input routine non-blocking. Draft fishing mini-game.
a274e15 - Astrofra, 11 months ago : Merge branch 'double-buffer-amiga' into 'master'
e247c8c - astrofra, 11 months ago : New bitmap for the fishing mini game.
1ab02c4 - astrofra, 11 months ago : Improved the SafarScript transpiler.
7d5ff6b - astrofra, 11 months ago : Fully working version of the double buffered screen.
25a314f - Astrofra, 12 months ago : Merge branch 'double-buffer-amiga' into 'master'
90879e2 - astrofra, 12 months ago : Replaced a ternary expression by a XOR in the double buffer routines.
bdaf98b - astrofra, 12 months ago : Amiga version with an OS Friendly double buffer.
b3c351f - astrofra, 12 months ago : First working draft of the SDL version.
f157d4e - astrofra, 12 months ago : Draft Windows/SDL version of the framework. Fixed a possible crash due to a type overflow in the cache initialization. Removed an explicit reference to the Amiga 'BitMap' type from the game GUI code. main() interface is now C standard (with args & return value).
e41bb20 - astrofra, 12 months ago : Added a post build copy of the SDL DLL to the cmake file.
159bcd4 - astrofra, 12 months ago : Cmake file cleanup. Added a cmake to find the SDL2 package.
29ec845 - astrofra, 12 months ago : Added SDL2 to the cmake file. Draft framework init on Win32.
ceee22f - astrofra, 12 months ago : Make the Win32 version to properly build.
4173d2c - astrofra, 12 months ago : Added a series of bitmap manipulation functions to the Amiga platform. Moved the Vue C file, so that it remains the same, no matter the platform (Amiga, PC, ...). Fixed tha Amiga makefile accordingly.
c3db256 - astrofra, 12 months ago : Improved the layer separation between the game code and the platform-specific code. The code in charge of loading the vue should not contain any direct reference to the platform.
a00b4b5 - astrofra, 12 months ago : Fixed the Win32 makefile/solution. Added a couple of missing (stub) fonctions to the Win32 framework.
8096fc4 - astrofra, 12 months ago : Cmake update.
a321ce4 - astrofra, 12 months ago : CMake build command line.
1b986b8 - astrofra, 12 months ago : Temporary version, using the basic version of the SafarScript. Stable enough to implement a Win64 version.
ba8affb - astrofra, 1 year ago : Updated the Safar Script transpiled version. New assets.
4e5ef2d - astrofra, 1 year ago : Added a stress test to the vue loader. Fixed a memory access issue in the vue loader when the vue file couln't be found.
083eac2 - astrofra, 1 year ago : More resource files. Patch to artificially increase the amount of colors of a 5bits images.
88df7b7 - astrofra, 1 year ago : Assets cleanup.
ab2b436 - astrofra, 1 year ago : Toolchain scenario, auto generated code has now a more detailled (c).
af893d4 - astrofra, 1 year ago : Attempt to sort image palette by occurence.
bba91c6 - astrofra, 1 year, 1 month ago : Improved the vue cache system, auto adapting the cache size to the free memory.
301aa97 - astrofra, 1 year, 1 month ago : Implemented the vue cache (with a fixed sized of 3 cache pages).
9b4db6e - astrofra, 1 year, 1 month ago : The Python Resource Toolchain is now able to compute a bitmap mask automatically.
ee4a9ff - astrofra, 1 year, 1 month ago : Working compass hilight.
4eef381 - astrofra, 1 year, 1 month ago : Moved Tinfl/Miniz into an "external" folder. Draft compass hilight.
ecfcd0c - astrofra, 1 year, 1 month ago : R-PAGE license header. Various cosmetic changes to the source code.
6067ca0 - astrofra, 1 year, 1 month ago : Improved the SAFAR Script parser. Added (C) and License details header to the C generated files.
8738c76 - astrofra, 1 year, 1 month ago : Compass resource update.
27e2872 - astrofra, 1 year, 1 month ago : Merge branch 'master' of ***/athanor-2-amiga
b7477bf - astrofra, 1 year, 1 month ago : Draft hilited compass. New vues (boat).
81ca807 - Astrofra, 1 year, 1 month ago : Merge branch 'cmake' into 'master'
cd2cd8b - Emmanuel Julien, 1 year, 1 month ago : Functional Cmake file.
233c84b - astrofra, 1 year, 2 months ago : Removed the not-working cmakefile.
842dd68 - astrofra, 1 year, 2 months ago : Fixed the Amiga makefile. Removed the VS Solution. Added a cmake makefile.
c753fde - astrofra, 1 year, 2 months ago : Renamed athanor.C into main.c New stub framework functions for the Win32 platform. Wrapped the AmigaOS memory allocator to make the GUI code less Amiga-specific.
1eb20ac - astrofra, 1 year, 2 months ago : Cleanup the framework's blitting function. Added a load/free bitmap functions to the framework. Vue and GUI code is less dependent to the Amiga platform.
bf18439 - astrofra, 1 year, 2 months ago : Draft Visual Studio solution.
559a3c2 - astrofra, 1 year, 2 months ago : Various changes to make the project build on a Windows platform : * temporarily disabled the music. * changes in where the types are declared. * excluded the Amiga mouse pointer graphic data from the other platforms. * created a stub "Windows" bitmap struct. * various fixes on the use of stdio.h to comply the windows platform. * replaced some of the amiga-specific graphic types (bitmap, palette) by generic ones in the GUI code. * Renamed Debug into SCDebug.
8e27fd6 - astrofra, 1 year, 3 months ago : Cleanup of the GUI display code.
e7b5166 - astrofra, 1 year, 3 months ago : Working version of the zones interactions.
22a021c - astrofra, 1 year, 3 months ago : Implemented the condition commands.
03f4acb - astrofra, 1 year, 3 months ago : Improved the draft conditions script.
346e4c4 - astrofra, 1 year, 3 months ago : Working draft of the conditions script.
6d6a9ac - astrofra, 1 year, 3 months ago : Draft version of the native script converter.
b6d5d9b - astrofra, 1 year, 3 months ago : Doc cleanup.
9656561 - astrofra, 1 year, 3 months ago : Project structure cleanup.
611c548 - astrofra, 1 year, 3 months ago : Repository cleanup.
c766985 - astrofra, 1 year, 3 months ago : Release update.
4fcd736 - astrofra, 1 year, 3 months ago : Git content update.
fec3e00 - astrofra, 1 year, 3 months ago : Teaked the resource converter.
bfd5da6 - astrofra, 1 year, 3 months ago : Fixed the first display of the icons when the mouse is not moving yet.
ffafb8e - astrofra, 1 year, 3 months ago : Various fixes in the code that generates the click zone list.
b3cfca4 - astrofra, 1 year, 3 months ago : Various fixes in the code that generates the click zone list.
e40122a - astrofra, 1 year, 3 months ago : Fixed the rect coordinates of the click zones.
09fc6d0 - astrofra, 1 year, 3 months ago : Fixed the rect coordinates of the click zones.
192d4e4 - astrofra, 1 year, 3 months ago : Improved the platform abstraction by adding a couple of functions to the framework. (Click) Zones are now listed in the C files (automatically generated).
732a0a3 - astrofra, 1 year, 3 months ago : Improved the world parser :  * reads the native ATARI ZNE files.  * creates the related structures (zones, variables...) as C files.
3b57330 - astrofra, 1 year, 3 months ago : Increased the separation between the game code and the platform code (not perfect yet).
6ea85bd - astrofra, 1 year, 3 months ago : Moved the utils.c/utils.h into the platform-agnostic folder.
cb38810 - astrofra, 1 year, 3 months ago : Cleaner text writer routine (the shadowing effects belong to the game's GUI and not to the framework).
01c4711 - astrofra, 1 year, 3 months ago : Merge branch 'master' of ***/athanor-2-amiga
6fef396 - astrofra, 1 year, 3 months ago : Improved the text rendering (new font, shadow fx).
2be48b6 - Astrofra, 1 year, 3 months ago : Update README.md
440b4e2 - Astrofra, 1 year, 3 months ago : Add README.md
98605ce - astrofra, 1 year, 3 months ago : Native text converter, improved with an hyphenation routine.
0e7ed4f - astrofra, 1 year, 3 months ago : Improved the text rendering.
4357cbd - astrofra, 1 year, 3 months ago : Improved the text rendering.
9a9d9c5 - astrofra, 1 year, 3 months ago : Better text drawing code (still a huge patch). TODO : move the text routine into the platform code.
564a43a - astrofra, 1 year, 3 months ago : Draft vue description/dialog display. Added the XEN font for generic text display.
e06cdb1 - astrofra, 1 year, 3 months ago : New text extractor from Athanor's Atari ST Files.
5919962 - astrofra, 1 year, 3 months ago : Replaced the Intuition-based code of the font writer by a Raster-based code. Added the generic XEN font (size 8). Added a couple of utils functions (itoa, swap...). Displays the name of the current room (draft).
344add1 - astrofra, 1 year, 3 months ago : Music update. Added a visual cue on the compass show the open exits on each view.
f39adad - astrofra, 1 year, 3 months ago : Moved the graphics resource folders.
4e8135a - astrofra, 1 year, 3 months ago : New resource system & updated resources.
d47499e - astrofra, 1 year, 3 months ago : Better compression on some of the files. Action icons can now be selected and unselected.
10050b1 - astrofra, 1 year, 3 months ago : Improved the toolchain by added a configuration file with optional compression/packing triggers for each asset file.
c35f966 - astrofra, 1 year, 4 months ago : Added a set of sprites for the Cnossos world. Fixed a task priority issue that made the whole system to freeze while unpacking the data.
2d7e23d - astrofra, 1 year, 4 months ago : New resource files.
b67aedf - astrofra, 1 year, 4 months ago : Mouse cursor shows the "wait" mode when game is loading.
008770e - astrofra, 1 year, 4 months ago : Added a framework function to draw text on screen. Added a game function to handle the action icons. Updated the icons bitmap (fixed a pixel glitch). Working draft version of the GUI icons.
2ae397d - astrofra, 1 year, 4 months ago : Draft icons refresh.
676f660 - astrofra, 1 year, 4 months ago : Optimized the tileset display routine.
cf1124e - astrofra, 1 year, 4 months ago : Added a set of icons. Optimized the tileset display routine (signed short -> unsigned char).
ca217aa - astrofra, 1 year, 4 months ago : Added an ADPCM 68K decoder by Kalms (untested). Tweaked SAS/C Options.
7d4aa68 - astrofra, 1 year, 4 months ago : Various debug functions. Various visual tweaks.
eaa0e9e - astrofra, 1 year, 4 months ago : Working compass with proper click areas.
a2dc9ac - astrofra, 1 year, 4 months ago : Working version of the GUI-based tileset.
5fbd33e - astrofra, 1 year, 4 months ago : Massive file naming overhaul to shorten the command lines of the makefile. First (almost) working version of the tile-based GUI display.
50aa805 - astrofra, 1 year, 4 months ago : Prepared the graphic data for the GUI.
5b26497 - astrofra, 1 year, 4 months ago : Input routines code cleanup.
9bcc747 - astrofra, 1 year, 4 months ago : Input wait message workaround.
fef7a15 - astrofra, 1 year, 4 months ago : Fixed an issue with the mouse button input, causing loading of the first vue to fail.
7cabd7f - astrofra, 1 year, 4 months ago : Fixed the Protracker routines. Reinstated the music playing in the main game loop.
fea5f5e - astrofra, 1 year, 4 months ago : Improved the navigation using visual beeps.
87fb5e0 - astrofra, 1 year, 4 months ago : Improved the mouse support using the system API.
93beb14 - astrofra, 1 year, 4 months ago : Input code refactoring. Draft reimplentation of the mouse input using Intuition messages. Draft navigation into the Knossos world. Draft function to text click areas.
ad04ca2 - astrofra, 1 year, 4 months ago : Amiga bitmap assets update.
abd0819 - astrofra, 1 year, 4 months ago : Adapted the Python world generator to the Athanor 2 game logic.
02c3e92 - astrofra, 1 year, 4 months ago : Draft game loop.
ca961f5 - astrofra, 1 year, 4 months ago : New output path for the C config file.
407b69d - astrofra, 1 year, 4 months ago : More source code cleanup & refactor.
12aaf2c - astrofra, 1 year, 4 months ago : Source code cleanup.
8df8bde - astrofra, 1 year, 4 months ago : Draft Doxygen.
bed3629 - astrofra, 1 year, 4 months ago : Fixed the usage of the DisplayAlert() OS function.
0528211 - astrofra, 1 year, 4 months ago : Printf() cleanup.
d976420 - astrofra, 1 year, 4 months ago : Major code changes to make the existing platform routines to work on a < V36 Amiga OS (Rom 1.3).
573a58c - astrofra, 1 year, 4 months ago : Protracker routine cleanup.
8770f49 - astrofra, 1 year, 4 months ago : Stress test using the slideshow assets.
4d6df7f - astrofra, 1 year, 4 months ago : The PNG to PAK converter now automatically generates a C macro to configure the max size of the packed buffer to allocate when loading game's vues.
f0e14d8 - astrofra, 1 year, 4 months ago : Function naming cleanup.
cc334e3 - astrofra, 1 year, 4 months ago : Working draft version of the Vue Cache. Bitmap routines cleanup.
5f33585 - astrofra, 1 year, 4 months ago : Implemented an accurate clock system.
14101b0 - astrofra, 1 year, 4 months ago : Fixed a title issue when creating a window.
056ac84 - astrofra, 1 year, 4 months ago : Added a platform function to clear the screen.
9ac1747 - astrofra, 1 year, 4 months ago : Draft code to handle the loading & display of a Vue.
521a310 - astrofra, 1 year, 4 months ago : Mouse cursor platform API to show & hide the mouse.
68f5338 - astrofra, 1 year, 4 months ago : Platform code properly opens a window. Stub cursor API.
6693058 - astrofra, 1 year, 4 months ago : Graphic content update.
49ff403 - astrofra, 1 year, 4 months ago : Draft version of a platform agnostic layer.
aee3248 - astrofra, 1 year, 4 months ago : Updated the Amiga bitmaps (PNG versions).
8eef698 - astrofra, 1 year, 4 months ago : Draft version of a platform agnostic layer.
645dd23 - astrofra, 1 year, 5 months ago : Simplified the world.json file : * got rid of the objects * got rid of the objects interactions * got rid of the descriptions
966988e - astrofra, 1 year, 5 months ago : ADF files history.
2bda4ab - astrofra, 1 year, 5 months ago : New color mixing routines. Tested a transition fx from one screen to another. New music mockup by Tom&Jerry.
58ac0bd - astrofra, 1 year, 5 months ago : Intermediary state of the Json->C converter. Will remove the code that handles the interaction objects.
00d5143 - astrofra, 1 year, 5 months ago : Improved the color routines :  * better color mixer (using 256 values instead of 16)  * Comprehensive functions to handle the fade in/fade out (blocking method so far).
ca5794a - astrofra, 1 year, 5 months ago : world.c update.
41e7443 - Astrofra, 1 year, 5 months ago : Merge branch 'unpacker-experiment' into 'master'
d5dcff2 - astrofra, 1 year, 5 months ago : Moved the Amiga-related code into a platform-specific folder. Depacker cleanup.
3a9058d - astrofra, 1 year, 5 months ago : Assets compressed with all bitplanes at once (more efficient). Removed the non-working depackers.
19d6d3e - astrofra, 1 year, 5 months ago : Improved the image compressor :  * packs all bitplanes at once  * using several packers, unified in a single format
5ac5260 - astrofra, 1 year, 5 months ago : New title screen.
1d612c2 - astrofra, 1 year, 6 months ago : Added a shitload of unpacking routines, most of them are crashing at the moment.
833782f - astrofra, 1 year, 6 months ago : New world json file, implementing the core story of the Athanor 2 Knossos chapter.
da5a194 - astrofra, 1 year, 6 months ago : Added an obfuscation routine for the assets filenames. Rewrote the main object collection technique so that several objects can have the same name if they are in different rooms.
4ec8692 - astrofra, 1 year, 6 months ago : Added an obfuscation routine for the assets filenames.
e3a3bbe - astrofra, 1 year, 6 months ago : Fixed a duplicate symbol declaration.
05ab4c4 - astrofra, 1 year, 6 months ago : C89 fix. Fixed a bug when no description was available for an object.
7261f87 - astrofra, 1 year, 6 months ago : Rewrote the whole logic using integer-based indexes instead of strings keys, thus making the whole code shorter & more efficient.
213d642 - astrofra, 1 year, 6 months ago : Fixed color_routines.c blending function.
e5517d8 - astrofra, 1 year, 6 months ago : Draft slideshow for the RGC 2018.
4b77d5d - astrofra, 1 year, 6 months ago : Draft slideshow for the RGC 2018.
849797f - astrofra, 1 year, 6 months ago : RGC 2018 selection.
bdb8f91 - astrofra, 1 year, 9 months ago : Parser :  * Code refactoring.  * The 'look' command now works with the inventory.
0331aa9 - astrofra, 1 year, 9 months ago : Parser : * fixed a list of obvious memory leaks.
429e6e2 - astrofra, 1 year, 9 months ago : Fixed a series of memory leaks. Added a list of words to be ignored by the parser.
6797143 - astrofra, 1 year, 9 months ago : Parser : * added an action "look object" * removed (temporarily) the fuzzy comparison. * added a compilation flag on the Win32 side, related to the deprecated stdlib functions.
2a5d9be - astrofra, 1 year, 10 months ago : Basic text-adventure parser, fixed the "take object" action, improved the safety when moving objects from a room to another.
a1b2b41 - astrofra, 1 year, 10 months ago : Removed a couple of unused files.
8811765 - astrofra, 1 year, 10 months ago : Basic text-adventure parser, added several commands : * 2 words command ("take object") * "take object" command partially implemented
265a573 - astrofra, 1 year, 10 months ago : Basic text-adventure parser, added several commands : * navigation. * look around.
5f82a2c - astrofra, 1 year, 10 months ago : Fixed the compatibility with SAS/C.
ced64c4 - astrofra, 1 year, 10 months ago : Basic text-adventure parser : * world is described in Json * the json is translated to C using a Python program * the game runs in C, using a levenshtein-based text parser.
9124f3b - fra, 1 year, 10 months ago : Setup a basic framework for a text adventure parser & navigator.
67616f7 - astrofra, 1 year, 11 months ago : Added a documentation file.
3426a38 - astrofra, 2 years ago : ADF release update. Fixed a series of crashing bug in the screen routines. Optimized the loading time of the demo. Updated the PNG->PAK toolchain so that the palette is more respectful of the Amiga mouse pointer.
35e1a53 - astrofra, 2 years ago : Python toolchain:  * Better compression  * Color palette sorted by luminance
deeb7e2 - astrofra, 2 years ago : Fixed a bug in the Python PNG converter when no compression scheme was selected. Updated the intro sequence so that the music plays while loading the title screen.
cbb4826 - astrofra, 2 years ago : Framework : * New function to open a custom screen. Game : * New title screen.
af9548a - astrofra, 2 years ago : Improved the packer. Tweaked a few images. More generic code that handles the screens.
2e1caa0 - astrofra, 2 years, 1 month ago : Updated the ADF file.
a37c81e - Astrofra, 2 years, 1 month ago : Merge branch 'intuition-based-screen' into 'master'
744b481 - astrofra, 2 years, 1 month ago : Fixed the remaining memory leaks & crashes on exit.
394288d - astrofra, 2 years, 1 month ago : Attempt to fix a memory leak when closing the main screen (failed so far).
0547645 - astrofra, 2 years, 1 month ago : Opening an intuition-compliant screen. New music playing when the slideshow runs.
3c79305 - astrofra, 2 years, 1 month ago : Slideshow mode. New images (tweaked the palette & color order).
6209467 - astrofra, 2 years, 1 month ago : Renamed the main entry point (main -> Athanor). Slideshow mode. Fixed a glitch in the main floppy's startup-sequence.
70194d1 - astrofra, 2 years, 1 month ago : Draft floppy image.
a03858a - Astrofra, 2 years, 1 month ago : Merge branch 'lz4-packing-attempt' into 'master'
f251726 - astrofra, 2 years, 1 month ago : Working version of Miniz-based image packer. Working version of Miniz-based image loader. Collection of various packers (Exomizer, Shrinkler, LZ4W...), yet to be implemented.
63ad58c - astrofra, 2 years, 1 month ago : Draft image packer using Shrinkler by Blueberry.
07c8fef - astrofra, 2 years, 1 month ago : LZ4 packing attempt.
4065ee6 - astrofra, 2 years, 1 month ago : Fixed several alignment bugs in the bitmap loading routine.
c3fec47 - astrofra, 2 years, 1 month ago : Code cleanup. SetPalette implementation.
e80f188 - astrofra, 2 years, 1 month ago : Stub SetPalette function. Improved IMPK loader.
cbfb0c2 - astrofra, 2 years, 1 month ago : Assets update (new format). Improved the stub 'bitmap loading routine':  * allocates the needed chip mem  * reads image geometry, palette, and bitplanes  * returns the image structure pointer.
6654a70 - astrofra, 2 years, 1 month ago : Updated the IMPK format : depth is now stored on a word.
47c459a - astrofra, 2 years, 1 month ago : Code refactoring. Stub loading routines based on the new IMPK format.
d1de696 - astrofra, 2 years, 1 month ago : Initial framework with screen opening. Initial assets (placeholders).
ce62f4c - astrofra, 2 years, 1 month ago : Improved the existing PNG->Amiga toolchain.